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The 2nd European Workshop on Usable Security (EuroUSEC) will be an affiliated workshop at the 2nd IEEE European Symposium on Security and Privacy (EuroS&P) on April 29, 2017 in Paris at UPMC Campus Jussieu.

EuroUSEC is soliciting “previously unpublished work offering novel research contributions in any aspect of human factors in security and privacy for end-users and IT professionals,” including but not limited to:

  • innovative security or privacy functionality and design
  • new applications of existing models or technology
  • field studies of security or privacy technology
  • usability evaluations of new or existing security or privacy features
  • security testing of new or existing usability features
  • longitudinal studies of deployed security or privacy features
  • studies of administrators or developers and support for security and privacy
  • psychological, sociological and economic aspects of security and privacy
  • the impact of organizational policy or procurement decisions
  • methodology for usable security and privacy research
  • lessons learned from the deployment and use of usable privacy and security features
  • reports of replicating previously published studies and experiments
  • reports of failed usable privacy/security studies or experiments, with focus on the lessons learned

The submission deadline is March 17, 2017 and full instructions are published on the event homepage.

All affiliated workshops are listed on the EuroS&P 2017 homepage.

Academics Conference HCI Privacy by Design Privacy Impact Assessment Security

courtyard

Professor Katherine Isbister at the University of California Santa Cruz’s Computational Media department is looking for new graduate students (Masters and Ph.D.) to join her group for Fall 2017.

Interested students should apply to the program using the university’s website (see below) and also send an email to [email protected] to indicate interest. Helpful information when sending an email of interest includes:

-a description of research interests and skillset(s) related to developing and studying tangibles and wearables for play
-a curriculum vitae
-a copy of your unofficial transcript

Social Emotional Technology Lab
The mission of the newly founded Social Emotional Technology Lab at UC Santa Cruz is building and studying human computer interaction technologies that enhance social and emotional experience. Our work takes place at the intersection of games and HCI research and practice. A partial list of projects can be found here: http://www.katherineinterface.com/page3/page3.html

Focal Projects
New graduate researchers are particularly sought to take part in research and development of a) playful tangible technology for self regulation (‘Fidget Widgets’) and b) wearables to support collocated play. Recent publications from both projects are available upon request.

Relevant Skillsets
Programming and hardware prototyping
Experience designing and implementing games and playful systems
User research

Computational Media at UC Santa Cruz
Computational Media is all around us — video games, social media, interactive narrative, smartphone apps, computer-generated films, personalized health coaching, and more. To create these kinds of media, to deeply understand them, to push them forward in novel directions, requires a new kind of interdisciplinary thinker and maker. The new graduate degrees in Computational Media at UC Santa Cruz are designed with this person in mind.

Application Process
Applications for the new programs opened October 1st and close January 3rd. The GRE general test is required. For more information, please visit:

Academics HCI